Every day, roughly 1,500 professional football matches are played across the globe. From the Premier League to the Mongolian Premier League, from Champions League finals to regional cup qualifiers. Each match generates thousands of data points. Our job is to capture them all—and make sense of them in real-time.
The Data Ingestion Challenge
Football data comes from many sources: official league APIs, tracking providers, broadcast feeds, and proprietary sensors. Each source has its own format, latency characteristics, and reliability profile. Our first challenge is unifying this chaos into a single, consistent stream.
We've built custom adapters for over 50 data providers. These adapters normalize timestamps, standardize player IDs, and handle the inevitable inconsistencies between sources. When one provider says "José García" and another says "J. Garcia", our entity resolution system knows they're the same player.
The Architecture
Our system is designed for one thing: speed without sacrificing accuracy. Here's a simplified view of how data flows through our pipeline:
Ingestion Layer
50+ data provider adapters, real-time streaming, automatic failover
Normalization Layer
Entity resolution, timestamp sync, format standardization
Feature Engineering
147 real-time features computed per match, rolling statistics
Prediction Engine
Neural network ensemble, xG models, probability distributions
Delivery Layer
Push notifications, API endpoints, real-time dashboards
Real-Time Feature Engineering
Raw data is useless without context. Our feature engineering layer transforms every event into a rich set of predictive signals. When a shot is taken, we don't just record "shot at 34:12"—we compute:
- Historical context: How does this player perform in similar situations?
- Match state: Score, time, recent momentum indicators
- Spatial features: Distance to goal, angle, defender positions
- Fatigue modeling: Player distance covered, sprint frequency
- Tactical context: Current formation, pressing intensity
All of this computation happens in under 50 milliseconds. By the time the stadium announcer finishes saying the scorer's name, our models have already updated the match probabilities.
Handling Scale
On a busy Saturday afternoon, we might have 200+ matches running simultaneously. Each match generates 30-50 events per minute. That's 10,000 events per minute that need to be processed, enriched, and fed to our prediction models.
"The hardest part isn't building a system that works. It's building a system that works when everything goes wrong simultaneously—and in football data, something is always going wrong."
We use a distributed architecture with automatic scaling. When load increases, new processing nodes spin up automatically. When a data provider goes down, traffic routes to backup sources within seconds. The goal is simple: you should never notice when things break.
What's Next
We're currently working on integrating computer vision analysis from broadcast feeds. Imagine tracking every player's position from TV footage alone—no special sensors required. It's a massive computational challenge, but the insights it unlocks are worth it. More on that in a future post.
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